As Far As The Eye is an interesting take on the turn based strategy and management sim genres. Your main goal is to lead your group of pupils across the land to the Eye before everything is engulfed by rising waters.
In order to do so, you have a limited number of turns to gather the necessary resources to proceed to the next area. Each pupil consumes food every turn so it is a constant battle of collecting enough food to feed your tribe and assigning enough workers to harvest the necessary resources before time runs out.
The game throws a lot of curve balls your way to make an already difficult task more difficult. The game creates obstacles that make progressing to the Eye more unlikely the longer you survive. For example, vagaries, which are random negative effects from the environment, become more frequent the longer you stay in one area. Auras prevent you from harvesting resources until they are calmed. On top of all of this, pupils usually start with random negative status bonuses.
Overall, As Far As The Eye is a pretty difficult game. It is probably more directly comparable to a roguelike rather than turn based strategy and management sims. All this difficulty makes being able to progress to the Eye frustrating, but it does increase the sense of reward when you finally do. The graphics are stylish, the music pleasant, and the gameplay challenging. The amount of content is a bit on the light side as there is only a short tutorial campaign, and then a free play mode, but it will definitely take you many hours to master the mechanics to the point you can make it to the Eye reliably.