Haiki Gameplay Preview – I rage quit this game

Developed by Richard Hörnig, published by Application Systems Heidelberg (PC)
*MSRP: $9.99 – https://store.steampowered.com/app/1395270/Haiki/

Haiki is a 2D platformer where you play as a severed head. You can change the world’s color to make the corresponding colored platforms disappear or materialize. It is also one of the most challenging games I’ve played in recent memory!

The game has some cute hand drawn cut scenes. Some are well done, others look a little rough.

Haiki starts off pretty simple. You can move the head left or right, jump, double jump, and wall jump your way to the end of the level. The levels are filled with dangerous hazards such as bottomless pits and spiked walls and floors which lead to instantaneous death.

The game introduces the color mechanic fairly early. You can make one color disappear at will.

After a few introductory levels to help you get acquainted with the game, it introduces a mechanic where you can change the color of the world to make the corresponding colored platforms disappear. There are three colors altogether, and only one of them will be inactive at a time.

This particular section is quite difficult. You need to time the jump and color switch so that you don’t hit the hazard materializing above and in front while making sure to re-materialize the platform in front of you.

The level design uses this mechanic in very creative ways. Oftentimes, you will find yourself changing colors mid jump to make hazards disappear and platforms reappear. It gets quite difficult to get through the later levels. Getting the timing of the jumps in addition to having to switch colors mid jump make some sections pretty darn frustrating.

Overall, Haiki is a really well made and challenging platformer. When I say it is one of the most difficult games I’ve played in recent memory, I certainly mean it. Out of the hundreds of games I’ve managed to cover in the last two years, this one stands out as one of the few that I had to quit early on some levels for the sake of preserving my mental health. I’ll certainly go back and try to beat the levels again, but I’ll be saving it for a later date when my mental fortitude has returned. I guess you could say the game made me lose my head.

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