Dungeon Avenger Gameplay Preview

Developed and published by Neural Netting – December 14, 2021 (PC)
*MSRP: $9.99 – https://store.steampowered.com/app/1762130/Dungeon_Avenger/

Dungeon Avenger is a pretty janky dungeon crawler game. Everything about it looks, sounds, and feels pretty janky but I found myself having some fun with the game. There’s definitely potential in this game if some more effort is put into polishing and balancing it.

Look at this user interface, it looks like an old Microsoft Power Point presentation.

For starters, the game looks like a high resolution PlayStation 1 asset flip student project. The font and user interface look atrociously bad haha. The animations are lacking and feel incomplete, and the combat is very unpolished but despite all of this, I actually had some fun with the game.

When I say the game is dim, it’s very dim. I found it very hard to take screenshots because it’s hard to tell what you’re looking at.

You start off in a very basic and dimly lit dungeon. Your goal is to kill enough goblins and make it to the exit portal before the time runs out. Each floor will have one armor upgrade and one weapon upgrade. You may also find some shields, stamina potions, and health potions. You can only carry one of each potion at a time. After you run out of lives, the game ends and you must begin the run anew.

Every action takes stamina but both stamina and health do regenerate over time. You have a dodge, a roll, and a block available but the combat is so unrefined that it’s hard to use properly. The enemy attack animations are so quick and not projected that it’s pretty hard to predict when they will attack. Sometimes you will even take damage before the attack animation finishes. Also it takes so long to get back into position to attack the enemy after rolling or dodging that it’s just easier to side step the enemy until you can backstab then.

The combat is janky but I had fun with it and in the end, isn’t that what really matters?

The game essentially boiled down to slowly luring out one enemy at a time, sidestepping them to do backstab damage, and repeat this process until you could exit. For some odd reason, and I can’t really put my finger on it, I found this repetitive process quite enjoyable. It did feel more tedious on the later levels when the enemies had way more health and damage but I found myself still having fun.

Overall, Dungeon Avenger is a pretty janky game and it defintely won’t be for everyone but some may find themselves having fun. There really isn’t much to the game and it’s pretty repetitive and tedious but it did have an old school feel to it.

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