Warpips is a real time strategy game where you are focusing on the overall strategy more than worrying about controlling all of your individual units. It’s very similar to games like Clash Royale and Minion Masters where your units simply run towards the enemy in a straight line. Your main job is to pick which units to spawn and when, with the end goal of destroying the enemy’s main headquarters.
The game is out in early access and currently has two modes you can play, skirmish and campaign. For the campaign mode, your goal is to fight through enemy territories on each island until you reach the end. Each territory has different enemies spawning and you can choose what type of unit to bring in from your inventory. Some units counter others so there’s a light layer of strategy involved before you begin each mission. You can even combo certain units to create an effective counter.
For example, the normal mercenary is by far the worst unit in the game. They have weak offense, defense, and range and die rather quickly. But if you combine them with the shield unit, they can survive long enough to deal out effective damage for a very low cost.
There’s a pleasant ebb and flow to the combat. Most of the strategy revolves around creating a big enough cash flow while coming up with cost effective ways to dish out more damage than you take. It seems pretty simple but it does get rather hectic as you progress to the other islands. My personal go to strategy was to go for an early increase in cash flow by placing oil rigs, pumping out high hp units to stall while I built up enough resources to spawn endless waves of heavy machine gunners. It worked out surprisingly well.
Overall, Warpips is another solid entry into the subgenre of real time strategy inhabited by games like Clash Royale and a welcome one at that.