Viola: The Heroine’s Melody Gameplay Preview

Developed and published by Jelle van Dorne – February 17, 2021 (PC)
*MSRP: $14.99 – https://store.steampowered.com/app/988310/Viola_The_Heroines_Melody/

Viola: The Heroine’s Melody is a lighthearted platformer with turn based rhythm combat. You play as Viola, a young lady who is suddenly teleported to a magical realm. There she must search out companions to help her find her way back home.

Viola is a platformer at heart.

The game plays like a platformer. You navigate the levels by jumping around, fighting enemies and finding treasure along the way. You have at your disposal a triple jump and a wall jump at the start of the game. Later on you run into new mechanics such as spring pads and canons to let you reach new locations.

The combat is a turn based rhythm mini game. You hit the correct buttons at the right time to do the most damage.

The combat phase of the game is turn based. You can use normal attacks or spells to deal damage to the enemy. Some spells will use ability points and others will use crescendo points. All attacks are rhythm based and you will have to press the correct buttons at the correct time to maximize damage.

Some of the narrative bits felt a bit overplayed. The game pointed out how lonely and miserable the character was in the beginning.

Overall, the game is ok. There are a lot of positives to the game but it lacks overall polish and finesse. The art style looks pretty ok. The platforming works but doesn’t feel that great to play. The rhythm combat is unique but does get a little taxing to keep doing it over and over again. The narrative is pretty positive but maybe a little too much so. The overall vision is there but the execution falls short of reaching that vision and falls into mediocrity. It’s not a bad game by any means but definitely has room for improvement.

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