TinyShot Gameplay Preview – Binding of Issac Tribute

Developed by Allaith Hammed “Zax”, published by Headup – February 19, 2021 (PC)
*MSRP: $9.99 – https://store.steampowered.com/app/1278760/TinyShot/

TinyShot is a pretty challenging roguelike paying homage to The Binding of Issac. The developer is a big fan of Edmund McMillen and you can definitely see his influence on this game.

TinyShot is a wave based survival roguelike. Your main goal is to defeat all the enemies on screen and make your way to the boss.

The game play is wave based survival, with three waves getting progressively more difficult. After the third wave is a boss fight. You can hold two weapons at a time to help you fight these monsters. You start out with a knife and a gun but you can purchase more at the shop with souls, a unit of currency dropped from defeated monsters. As you defeat more bosses, you will unlock more weapons at the shop. After each wave, you can also unlock two random buffs (or debuffs if unlucky) and stock up on ammo.

You are going to see the game over screen quite frequently so I would recommend starting out on Easy mode.

The game is pretty challenging and thankfully there is an easy mode, which gives you more lives, more ammo, and more souls. There is definitely a learning curve to the game and as with all roguelikes, once you die you must start over from the beginning.

The boss fights are pretty challenging but easy enough once you figure out the attack patterns.

Overall, TinyShot is a pretty solid roguelike and a nice tribute to the work of Edmund McMillen. The art style reminded me of Binding of Isaac right away. The game feels pretty responsive and using the grapple mechanic made you feel a bit like Spider-man. There is definitely a learning curve but the game isn’t impossible to beat. It does feel rewarding when you finally beat a boss because you can see yourself getting better at the game.

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