Dead Cells is a 2D action rogue lite. The game looks fantastic and controls really well. The action is fast paced and satisfying.
The game isn’t too difficult in that you have a dodge roll available to avoid attacks and the game will visibly notify you when enemies will do so. This makes it so that most encounters can be won with minimal damage taken or you can use your dodge rolls to avoid combat all together and sprint to the exit.
The game is a rogue lite in that some progression is saved after you die. You can invest cells earned from defeating enemies into upgrading general bonuses, such as more healing flask charges, to unlocking new weapons once their blueprints have been found. The progression is well balanced in that it doesn’t give you too much of an advantage while making the earlier portions of the game more manageable.
The Bad Seeds dlc adds on to the base game with three new biomes, five new enemies, one new boss, and six new items, thirteen new costumes and eight achievements. The new biomes and boss basically offer an alternative to the original starting area and Concierge boss fight. The new areas are, in my opinion, more difficult and more varied. It is definitely worth checking out!
To access the new biome, you will need the vine and teleportation runes to find the entrance to the Dilapidated Arboretum from the Prisoner’s Quarters, which is the first starting area. Once you enter the Arboretum, you can then find the entrance to the next area, the Morass of the Banished, and then from there, the Nest and finally to the Mama Tick boss.
Overall, Dead Cells is a fantastic rogue lite. The movement in the game feels incredibly slick. Dodging enemy attacks and combining your weapons, abilities, and traps together to wreak havoc on the enemy feels incredibly responsive and satisfying in a way that few games can replicate. The progression feels fair and balanced and the game never felt too frustrating.