SpellForce 3: Fallen God is a stand alone expansion to SpellForce 3. It follows the story of Akrog, a young troll chieftain as he struggles to save his tribe from extinction.
One thing that is immediately apparent is the amount of effort put into crafting the world and characters of Fallen God. There is an incredible amount of spoken dialogue in every level. It took me around three hours to clear the first tutorial level because I listened to every line of dialogue possible. If dialogue isn’t your thing, it’s all skippable, either by choosing not to listen to the side conversations to begin with or by reading it and skipping to the next conversation quickly.
The attention to minute detail in crafting the world of SpellForce is simply amazing. The trolls have their own catch phrases, religion, and culture and the game constantly reflects this through the conversations trolls have with each other. The game does a great job of building up the characters over time and it really feels like you are in a living world, observing Akrog and his companions as they venture forth into a world of magic and mystery.
The gameplay is solid as well. The main focus is on controlling hero units as they explore the world and fight enemies. It feels more akin to a role playing game than a real time strategy, even though the game does have some real time strategy components.
Overall, I found SpellForce 3: Fallen God to be a very immersive experience. The conversations are well written and voice acted superbly. The sheer amount of lore makes the world feel real and alive. Backing up the deep world building is a competent combat system. Fallen God is the role playing game I never knew I wanted.