Rising Lords Gameplay Preview – Medieval Turnbased Strategy

*Rising Lords by Argonwood, published by Argonwood, Whisper Games – May 27, 2020 (Early Access)
*MSRP: $TBA (Steam) – https://store.steampowered.com/app/835650/Rising_Lords/

Rising Lords is a turn based strategy game where you take control of a feudal lord on a rise to power through conquest and diplomacy. During each turn you can micromanage your village as well as send out an armed force to take over neighboring villages.

There is a fine balance of taxing the right amount to expand your village and keeping your villagers happy.

The game does require you to manage your territories well. You have to balance between taxing your peasants, in order to earn enough gold, and keeping the taxes low enough to keep them happy. The gold is needed in order to expand your villages by building housing and new structures, as well as to pay for your army whilst fighting battles.

Everything requires peasant labor so you need to choose carefully where to send them!

You also have to balance sending out enough peasants to harvest raw resources and producing enough food to keep everyone alive and healthy. By failing to keep your villagers fed or taxing them too highly, eventually they will grow very unhappy and leave for other villages or even revolt.

You need weapons and armor to fully train your villagers into proper soldiers.

All the while, you have to always keep an eye out for your enemies (either cpus in single player or real people in multiplayer) as they are ever expanding and seeking to conquer the surrounding lands as well.

The battles are turn based as well.

Overall, Rising Lords looks promising. It offers a surprisingly difficult and challenging level of gameplay. It feels like a mix between old school turn based strategy games such as Heroes of Might and Magic and dystopian management sims such as Frost Punk. People can look forward to the game coming out into early access on May 27th.

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