Morbid: The Seven Acolytes is a 2D combat exploration game with a dash of Lovecraft thrown in for good measure. The game certainly does live up to its name. Enemies are often torn asunder with nothing left behind except for giant pools of blood.
You play the role of the last surviving Striver of Dibrom, similar to the knights of old. Your quest is to defeat the seven acolytes, who used to be the land’s guardians, who are now being possessed by parasitic entities known as the Gahar.
Your journey takes you across many different areas with enemies becoming more gruesome and twisted than the ones before. For example, the first acolyte is simply a blind monstrosity. The second is a mother who uses her unborn baby still attached via umbilical cord as a weapon of mass destruction by swinging it around. It sounds comical but I was defeated by a weaponized baby. It was one of the more challenging fights after coasting through the earlier parts of the game.
The combat is a pretty straight forward stamina based system. Every action requires stamina and attack animations cannot be canceled meaning you are very vulnerable if you attack at the wrong time. You have access to a ranged weapon and runes can be attached to any weapon. The runes give bonuses such as elemental damage or life steal.
The game doesn’t have an experience system but it does give you skill points as you level up. These skill points can be used to level up blessings, which are a passive bonus system. I use the ones that increase the stamina recharge rate and decrease the stamina cost of dodging and running to suit my playstyle.
Overall, Morbid: The Seven Acolytes is a pretty solid game. The game does feel a little too easy and repetitive in the start but it does get more difficult and interesting as you progress to the different areas. The combat is competent, the art looks great in motion, and some of the enemy designs are pretty unique. I still can’t get over that second acolyte. A weaponized baby was the last thing I was expecting out of this game.